CAT / CAST

Digital Culture + Everyday Life

The analysis of digital culture as part of people’s daily life is the baseline from which we unfold our research approach, analyzing social and cultural continuities, discontinuities and transformations related with digital technologies, whether related to popular expressions, social movements, technological design, art or creative industries as embedded in everyday life. In this particular focus we include the realms of gender, body, identity, sociability and subjectivity and the study of the generation of values, practices, representations, rules and social norms related to “the digital” on sexuality, body, intimacy, friendship, work, healthiness, and generally on the imaginary of a ‘good life’.

Creative Practices + Participatory Culture  

The analysis of people’s creative practices and productive forms in digital culture intersects with the study of the aesthetics and narratives by means of transmedia literacy, digital authorship, and the participatory and relational dimension provided by social networking; here we include the analysis of cultural policies, relational ethics, modes of production, circulation and appropriation of cultural contents. We are also sensitive to emergent collective action and activisms regarding participation, interchanging, normativization and regulation, like creative commons and copyleft, crowdsourcing and crowdfunding, the free culture movements, the p2p production and the commons, as well as the urban laboratories and spaces for citizen innovation.

Materiality + Design + Future

The analysis of digital materialities and environments (body, space, timeframes, ecology) like embedded in geomedia, apps, virtual and augmented reality, interactivity, biodigital interfaces, etc. especially through artistic experimentation and design processes. We also point to the “future practices” that are present in the ways of making digital technologies and how they are expanding to culture, social life and self-perception (BigData, Smart City, Internet of Things and the quantified self). The visions of the future (anticipation, forecasting and expectation) are key to technology production and are increasingly embedding the ways of producing culture and socialities, especially in the emergence of cultures of ‘making’ (hackers, makers, diy) and in the social projection of design as a form of intervention in the world.